Procedural River Maps

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Procedural River Maps, with a need to create a drop in solution to creating rivers without cluttering a project building a river from the ground up. PRM outputs an RGB map which can be split into their appropriate corresponding maps. RGB CHANNELS - Red - Red Channel is the Valley Map which is a large map that can be used to carve out the rivers valley through rugged terrain. Green - Green Channel is the Banks Map which is the outer shores of the river. It can be used (inverted) as a mask for Valley Details, to further slope the banks of the river, isolate river bank overhangs, etc. Blue - Blue Channel is the actual river map which can be used in a Displacement Shader or Surface Layer to create the carved river bed.

PLANETSIDE SOFTWARE'S TERRAGEN™

Terragen™ is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets, native TGO or OBJ format objects and use Terragen™ to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars!

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